Auf ins Unbekannte. Sagen berichten von einem fernen Land, in dem riesige Kreaturen frei umherwandern. Diese Tiere sind mit dem Land verwurzelt und besitzen den Schlüssel zu einer mystischen Macht - einer Macht, die Verstorbene von der anderen Seite zurückzubringen vermag. Von der Liebe angetrieben und nur mit Schwert und Bogen bewaffnet, sieht sich ein Mann einer außerordentlichen Herausforderung gegenüber - dem einsamen Kampf mit riesigen Gegnern, die keine Schwäche zu besitzen scheinen...
Play Till Doomsday sprach mit Kevin Ping Chang von Misher Films, die derzeit an einer Filmversion von "Shadow of the Colossus" werkeln... GN: [...] Can you talk about some of the challenges of turning a beloved cult game into a film? KC: [...] For Colossus, beyond the cinematic quality of having Wander battling these sixteen colossi, we have to effectively translate that into a narrative that people are going to want to watch for two hours. Without getting into the specifics of the script, that’s a big challenge, especially for something so stark. I don’t want to say it’s abstract, but players have their own interpretations for what is going on. I have to sometimes dissociate myself from the game as a player, because experiences that might make sense as a player might not translate to a narrative film standpoint. Nailing down the story is going to be the biggest challenge, but so far we are at a point where I feel very good about it. [...] GN: The game featured very washed out colours, almost like we were seeing it through a filter or a lens. Will the film take on a similar look for its artistic style? KC: It is certainly written into the script right now, but film is a director’s medium. Whoever the visionary of the film ends up being will be the one translating that. Given how revered this game is and how honoured Ueda-san is, we want to keep to his aesthetic as much as possible. The look of the game would make a fantastic look for a movie – there’s no question about that. It is very unique and very fresh. We’d love to retain that, but that will be the decision of the filmmaker, and hopefully we can find the right filmmaker. [...] PTD: Has there been any complexity in dealing with a Japanese company, who’ve made a game that feels very culturally Japanese, and trying to translate that into a film made in the USA which I assume is aimed at Western audiences? KC: Absolutely. In our dealings with our Japanese partners there has been a cultural gap, but in a good way. There is a certain art form that comes from the East, different than what we find in the West – how do you mix those together and still capture the game’s vision? At the same time, when we were referencing filmmakers and films in our discussions with Ueda-san, he was very well versed in Western cinema. Something like WALL-E breaks down the barriers between cultures. When you reference a film like that, he gets it, he sees the type of movie you are thinking about. He understands what we are after if we say we aim to capture the magic from the first hour of WALL-E. It hasn’t been as difficult as it might have been in the past, but it is an interesting process to deal with culturally. [...]
Risky Business meldet... Shadow of the Colossus" is heading to the big screen.
The colossally popular video game is being developed as a feature by producer Kevin Misher, who has set the project up at Sony; the studio's sister division Sony Computer Entertainment is behind the video game.
Justin Marks, the go-to young scribe who's writing "20,000 Leagues Under the Sea" for McG at Disney, is attached to pen the script.
Colossus, which was developed for the PlayStation 2, was released in the U.S. in 2005. It quickly became a huge hit as well as a critical favorite.
The game centers on the character Wander, who along with his horse Agro travels across a Western-style landscape to defeat enemies known as Collosi, with Wander's larger aim to save the girl Mono.
Unlike many other games, Colossus is dominated by a minimalist landscape and lacks ensemble characters; instead, the challenge lies in locating the remote Colossi and uncovering their weaknesses through a series of puzzle-like challenges. Its scenes as well as its soundtrack are regarded by many as highly cinematic.
Romantic elements also pervade the environment, as does a surprise ending to rival some of the better big screen whodunits. Guillermo del Toro has been among those who've called the game the Citizen Kane of the medium.
Video games have been a hot commodity recently in Hollywood development circles, with titles like "Max Payne" and "BioShock" attracting top level talent, though their boxoffice track record has been more checkered.
Misher has several movies set to release in the coming months, including the Channing Tatum-Terence Howard street-fighting drama "Fighting" and the Johnny Depp period gang pic "Public Enemies."
The WMA- and Madhouse Entertainment-repped Marks also is attached to pen the comic-book adaptation "Suicide Squad" for Warners, which will be up next for him. He has also come aboard to write other pics based on complex worlds, including the horror-themed comic adaptation "Hack/Slash" for Relativity and a reimagining of 80's fixture He-Man and the Masters of the Universe for Warners and Joel Silver.
Kow Otani Shadow of the Colossus
Erscheinungstermin: 13. Dezember 2005
42 Titel: u.a. Prohibited Art; Sign of the Colossus
Shadow of the Colossus Spiele
Im Frühjahr 2011 erscheint eine aufgehübschte HD-Version von "Shadow of the Colossus" für PS3...
Am 15. Februar 2006 erschien "Shadow of the Colossus" für PS2... Diesem fantastischen Spiel liegt eine Geschichte über einen Helden zugrunde, der verzweifelt versucht, die Seele eines jungen Mädchens in diese Welt zurückzuholen. Dies gelingt ihm nur, wenn er die 16 legendären Colossi - Bestien von wahrlich gigantischem Ausmaß - die im Land umherstreifen, findet und besiegt. Nur mit einem Schwert sowie Pfeil und Bogen bewaffnet und begleitet von seinem getreuen Ross Agro muss unser Held seinen ganzen Mut zusammennehmen, um zu siegen...