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James Cameron's Avatar / Project 880
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VIDEOSPIELE - Hardware, Spiele & Zubehör Ubisoft veröffentlichte am 3. Dezember 2009 James Cameron's "Avatar: Das Spiel" für PS3, Xbox 360, Nintendo Wii, Nintendo DS, Sony PSP und Windows-PC...
Der Spieler taucht in das Herz von Pandora ein, einem fremdartigen Planeten, der seine kühnsten Vorstellungen übertreffen wird. Man trifft auf die Na’vi, Pandora’s heimische Bevölkerung, und entdeckt Kreaturen sowie andere Lebensformen, wie sie noch nie zuvor in der Welt der Videospiele zu sehen waren.
Als ein Konflikt zwischen den Na’vi und der RDA Corporation, einem Raumfahrt-Konsortium, das nach wertvollen Ressourcen sucht, ausbricht, wird der Spieler in einen Kampf um das Herz des Planeten und das Schicksal einer ganzen Zivilisation hineingezogen...




Features
Tauche ein in die Welt von James Cameron - Blicke tief ins Herz von Pandora und entdecke James Cameron’s Universum mit deinen eigenen Augen.
Erlebe einen schweren Konflikt zwischen zwei Welten - Kämpfe für deine Sache: RDA oder Na’vi. Individualisiere mehr als insgesamt 60 RDA- und Na’vi-Waffen. Wähle deine Fertigkeiten, von denen jeder Clan 20 verschiedene besitzt. Fahre Fahrzeuge und reite auf Tieren. Erweitere das Schlachtfeld im Online-Multiplayer-Modus.
Entwickle deinen Charakter und erlange neue Fähigkeiten - Erschaffe deinen eigenen Charakter und erlange im Spielverlauf ständig neue Fähigkeiten.
Atemberaubende 3D-Technologie, erstmals in einem Videospiel. - Optional, entsprechende Hardware vorausgesetzt.


Der Regisseur plante bereits 2006 ein "Avatar" Massive Multiplayer Online Game (kurz: MMOG), das zwar im Film-Universum spielt, aber dem Entwickler ziemlich viele Freiheiten lies...



Trailer zum Spiel unter...
GameTrailers.com


Auf der E3 2009 stellte James Cameron das Videospiel vor...



IGN meldete am 24. Juli 2007...
Ubisoft has announced it will develop and publish a videogame tie-in to James Cameron's upcoming sci-fi epic film Avatar. This will be Cameron's first feature film since 1997's Titanic.
Avatar follows the tale of an ex-Marine in an awkward situation -- he is a human mind in an alien body. The film has been 10 years in the making and reunites Cameron with Sigourney Weaver, the star of Aliens. WETA Digital, the effects studio who provided the visuals for the Lord of the Rings trilogy and King Kong, are bringing the world of Avatar to life in 3D.
Ubisoft is sure the world Cameron is creating in the film will make for great videogame fodder.
"Avatar's rich scenario, onscreen action and special effects will provide a wealth of inspiration to create a unique interactive experience," said Yves Guillemot, CEO of Ubisoft. "True to their reputation, Ubisoft's creative teams are looking forward to recreating Cameron's high definition 3D environment in a compelling game for film and game fans."
"For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth," said Cameron. "It has the raw material for a game that the more demanding gamers of today will want to get their hands on -- one that is rich in visuals and ideas, and challenging in play. I told the Ubisoft team I wanted them to be free to do their very best work, and not think of this as a movie-based game. They responded with a fully realized presentation which captured the soul of the world and the characters, while promising to be a knockout game on its own terms. Their passion inspired my confidence that they are going to do something transcendental."
The film and game of Avatar are scheduled to be released in May 2009. Ubisoft has not announced which systems will be the game's home planets.


IGN meldete am 3. Februar 2006...
Director James Cameron [..] did reveal some highly unusual plans for the film. He intends for it to be a unique interactive experience, and will be preceeded by the opening of a massively multiplayer online RPG - a video game in which thousands of Internet-connected players simultaneously interact, compete, and cooperate.
In fact, it seems like a reversal of the usual movie-based-game formula. With Project 880 (or Avatar, as it might be called), players will experience the story's events and characters before seeing the film at the theater.
"So much of literary sci-fi is about creating worlds that are rich and detailed and make sense at a social level," explains Cameron. "We'll create a world for people, and then later present a narrative in that world."
"You are exploring the interaction of technology and the human imagination, and you play it out in a highly competitive, fast-paced interaction."
Is Cameron trying to create a revolutionary new synthesis of the game and movie genres? Or is his aim something more down-to-earth - money? After all, the online RPG's current big title, World of Warcraft, has earned its makers about $300 million in game sales and subscriptions - and that number goes up steadily every month.
Yet, as Business Week cannily notes, video games are a real hit-or-miss business. The cost of producing them approaches the cost of making movies, and a flop could end up with few or no buyers. For every EverQuest and World of Warcraft, there are many expensive failures.
It's also not clear yet whom Cameron will turn to for development of the Project 880 game. The development of a stable product and a highly-detailed online world takes years and demands the skills of the game industry's brightest programmers and artists. [...]


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Avatar: Das Spiel (PS3)

Avatar: The Game (Screenshot)

Avatar: The Game (Screenshot)

Avatar: The Game (Screenshot)

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